Medieval Castle
A maze I build using modular assets for my final in Environment Constructs and also decorated with free props. I based this design off of WinterFell in GOT. I hope to make a little game out of it during the summer!
Main Music Theme: Alexander Nakarada, Medieval Chateau
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Somethicktree Games |
Genre | Adventure |
Made with | Unity |
Tags | 3D, Atmospheric, Exploration, Fantasy, First-Person, Medieval, Short, Singleplayer, Unity |
Comments
Log in with itch.io to leave a comment.
I got stuck behind the door when returning from the wolves. Nice design, maybe add baked lightmaps.
Ah yes doors are a love hate relationship in games
I remember I wrote code for opening a door "always away from player". Like, the player and the door knob are the two fingers of a watch, giving two angles with the door pivot via Atan2(). If the difference between them is higher than 180 degrees, add 360 to the lower number. Now turn the door CW or CCW, depending on which angle/number is lower. At least as far as I remember, and that's like 15 years ago ^^
Thats actually very helpful im gonna try and replicate that somehow
I just dug this up:
[code]
// determine "away from player" opening direction factor (minus or plus 1)
dtmp=ccbGetSceneNodeProperty(currentNode, "Position");// pos door pivot
utmp=ccbGetSceneNodeProperty(ccbGetActiveCamera(), "Position"); // pos player
var rad_rel=57.29577951; // to convert atan2 output to 0-360 degrees
var adiv=Math.atan2(dtmp.x-utmp.x, utmp.z-dtmp.z)*rad_rel; // adiv#= ATan2((x1-ux),(y1-uy))
adiv=((adiv+180.0 + doorsa[door_i].y ) % 360.0)-180.0; //adiv#=((adiv#+180.0 +a) Mod 360.0)-180.0
if ((adiv >=-90) && (adiv <= 90)) { doorsdir[door_i]=-1; }
else { doorsdir[door_i]=1; }
[/code]
Notice: doorsa[door_i].y is the original angle of the door when closed.
Youre a lifesaver!